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  1. Database
  2. GLITCHED GAMES

GLITCHED GAMES

devpostHosted on Devpost

Fetched about 18 hours ago

Thursday, April 16, 2026

to Tuesday, June 30, 2026

•

2 months long

Data ScienceWeb DevelopmentArtificial Intelligence
Student only
This hackathon is only open to students. Double check the event page for more information as this may mean only those from a particular university/country are eligible.

online

Event Type

150

Participants

13

Est. Projects

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Data fetched about 18 hours ago

About this hackathon

About the Challenge — HACKED GAMES Your mission is to create a pixel‑style game that can only be completed by intentionally exploiting glitches. Players must break the rules, bend the physics, and manipulate the game’s flaws to reach the end. Creativity and clever design are essential. Game Style and Theme Retro pixel art (8‑bit or 16‑bit). Simple, readable visuals with glitch effects, distortion, flicker, and broken animations. Controls should remain accessible and intuitive. Playtime Requirement A normal first‑time playthrough must take at least 15 minutes. You may design multiple short levels or one continuous world with checkpoints. Required Glitch Mechanics Your game must require glitches to beat it. Examples include: Wall‑clipping to reach hidden areas. Inventory overflow unlocking secret items. Timing exploits that allow players to bypass obstacles. Visual corruption revealing hidden paths or platforms. Physics breaks that allow unexpected movement or jumps. Glitches should be intentional, discoverable, and fun rather than random crashes. Challenge Design Expectations Each level or section should introduce a new glitch concept. Players must experiment and learn how to exploit the system. Provide subtle hints through visuals, dialogue, sound distortion, or environmental clues. The game should reward curiosity and breaking the game’s logic. Technical Requirements Recommended engines: Godot, Unity 2D, Construct 3, or any engine that supports pixel art. Suggested resolution: 320×180 px or 640×360 px for an authentic pixel feel. Keep the total game size under 50 MB. Cross‑Platform Play (Required) Your game must be playable using: Keyboard controls (WASD or arrow keys plus action buttons) iPad or touchscreen controls (virtual D‑pad and on‑screen buttons). Glitch mechanics must work on both input types. Fair Play Participants may discuss ideas with others, but may not share code, assets, or work. All participants must follow the event’s code of conduct.

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16 Apr – 30 Jun · online