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  1. Database
  2. India
  3. Hammer (Hack, Analyze, Master, Market, Execute, Rule)

Hammer (Hack, Analyze, Master, Market, Execute, Rule)

unstopHosted on Unstop

Fetched about 2 hours ago

Saturday, September 19, 2026

to Wednesday, October 7, 2026

•

3 weeks long

UndergraduatePostgraduateEngineering Students
Student only
This hackathon is only open to students. Double check the event page for more information as this may mean only those from a particular university/country are eligible.

in person

Event Type

1

Participants

₹15,000

Prize Pool

0

Est. Projects

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Data fetched about 2 hours ago

About this hackathon

Guidelines: Eligibility: Open to undergraduate students interested in web development, cybersecurity, programming, data analysis, cricket analytics, sports management, and related technical fields. Team Size: Each team must consist of 3–4 members. Inter-College Teams: Inter-college teams are allowed, subject to successful registration and approval by the organizers. Inter-Specialization Teams: Inter-specialization teams are allowed and encouraged. Students from Computer Science, Information Science, Data Science, AI/ML, Electronics, and other relevant disciplines may participate together. Event Type: Two-stage Cyber-Escape & Live IPL Auction Arena. Number of Rounds: The competition consists of 2 rounds: IPL Technical Escape Room Live IPL Mega Auction Duration: 6 hours. Maximum Capacity: 40 teams. Round 1: Teams participate in a multi-stage cyber-investigation challenge involving HTML, CSS, JavaScript, ciphers, cricket datasets, web analysis, and logical problem-solving. Qualification: The top 8 teams from Round 1 qualify for Round 2. Round 2: Qualified teams enter a simulated IPL Mega Auction environment with a virtual purse of ₹80 Crores. Auction Format: Teams act as franchise management groups and participate in real-time digital bidding to build a competitive squad. Squad Constraints: Teams must construct their roster while complying with the specified squad constraints announced by the organizers. Evaluation: Teams will be evaluated based on successful completion of Round 1 challenges and their performance in the auction, including strategic bidding and squad construction. Registration: Registration requires organizer approval. The registration fee is ₹200 per team, paid online by the team lead. Venue: Ramaiah Technology Campus, Bengaluru. Event Dates: 14–16 October 2026; the official schedule lists HAMMER on 15 October 2026, 9:00 AM–3:00 PM. Prizes: 1st – ₹7,000; 2nd – ₹5,000; 3rd – ₹3,000. Rules: Each team must consist of 3–4 registered members. Teams must remain together throughout the competition and may not substitute members without organizer approval. All teams must report and complete registration/check-in before the start of the event. Round 1 must be completed within the time allocated by the organizers. Participants must solve the assigned technical challenges using the information and resources permitted during the event. Teams must not interfere with another team's computer, workspace, network environment, challenge platform, or progress. Unauthorized access to another team's account, files, systems, or challenge environment is strictly prohibited. Any attempt to manipulate, damage, bypass, or compromise the event's technical infrastructure may result in immediate disqualification. Teams must independently solve the assigned challenges. Unauthorized assistance from other teams is not permitted. The technical escape-room challenges may involve HTML, CSS, JavaScript, cipher decoding, cricket datasets, web analysis, and logical reasoning. Only the top 8 qualifying teams from Round 1 will proceed to the Live IPL Mega Auction. Each qualifying team will receive a virtual purse of ₹80 Crores for the auction. Teams must use their virtual purse responsibly and may not exceed the allocated amount. All auction bids must be placed through the official digital bidding system or procedure provided by the organizers. Once a bid is accepted/confirmed according to the auction procedure, it cannot be withdrawn unless the organizers explicitly permit it. Teams must construct their squad while following all player, squad-size, role, and other auction constraints specified by the organizers. Teams must not manipulate the auction system, interfere with another team's bidding terminal, or attempt to obtain unauthorized information. Participants must follow the instructions of auction coordinators and judges at all times. Any cheating, collusion between teams, unauthorized communication, system manipulation, or other unfair practice may result in disqualification. Participants must maintain proper conduct toward organizers, judges, volunteers, and other teams. Any intentional damage to computers, bidding terminals, venue equipment, or other property may result in penalties and/or recovery of the associated cost. In case of technical issues, participants must immediately notify the event coordinators. The organizers will decide the appropriate corrective action. Judges/coordinators may impose penalties for violations of the competition rules. In case of a tie, the organizers may use additional technical performance or auction-related criteria as a tie-breaker. The judges' decision regarding challenge validity, qualification, bidding, penalties, scoring, and final results will be final and binding. The organizers reserve the right to modify the sequence or operational procedure of a round if required for technical or organizational reasons. Event Format: Team Size: 3–4 membersDuration: 6 hoursMaximum Teams: 40Event Type: Cyber-Escape + IPL Auction Challenge Round 1 — IPL Technical Escape Room: Teams enter a multi-stage cyber-investigation environment and solve technical challenges involving: HTML inspection CSS analysis JavaScript analysis Cipher decoding Cricket dataset analysis Logical problem-solving Web-component investigation Teams must solve the challenges and unlock the required master qualification keys to progress. Round 2 — Live IPL Mega Auction: The top 8 teams from Round 1 qualify for the live auction. Each qualifying team receives a virtual purse of ₹80 Crores and operates as an IPL franchise. Teams participate in real-time digital bidding across marquee and accelerated sets and must construct their final squad while complying with the specified squad constraints. Competition Flow: Registration → Technical Escape Room → Top 8 Qualification → Live IPL Mega Auction → Final Evaluation → Results Venue: Ramaiah Technology Campus, Bengaluru Date: 15 October 2026 Time: 9:00 AM – 3:00 PM Registration Fee: ₹200 per team Prizes: ₹7,000 (1st) | ₹5,000 (2nd) | ₹3,000 (3rd)

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Judge accessibility signals, verified organizer contacts, an audience estimate and a 100-point quality score. Free accounts unlock judge signals.

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₹15,000

19 Sep – 7 Oct · in person