This hackathons is only open to students. Double check the event page for more information as this may mean only those from a particular university/country are eligible.
Event Type
online
2
Participants
0
Est. Projects
About the Game Jam:
Resolve'26 is a National-Level 48-Hour Game Jam organized by the Developer Network Space (DNS), Department of Computer Science and Engineering, SRM Institute of Science and Technology, Vadapalani Campus.
Whether you're passionate about game development, programming, design, storytelling, art, music, or innovation, Resolve'26 is your opportunity to transform ideas into playable experiences.
Participants will work in teams to conceptualize, design, build, and present an original game based on a surprise theme announced at the beginning of the event. Throughout the competition, industry mentors and experienced developers will guide participants to help refine their ideas and overcome technical challenges.
If you've ever wanted to create a game, meet like-minded developers, expand your portfolio, and challenge yourself in a competitive environment, Resolve'26 is the place to do it.
Why Participate?
National-level recognition.
48 hours of continuous game development.
Network with developers from across India.
Industry mentorship sessions.
Build a complete game for your portfolio.
Participation certificates.
Exciting prizes for winning teams.
Experience a real game jam.
Theme:
The official Game Jam theme will be revealed after the event begins.
Think fast.Build smarter.Adapt better.
Event Format:
Round 1 – Online Idea Screening
Team registration.
Game concept submission.
Initial evaluation.
Selected teams will qualify for the offline finale.
Round 2 – Offline 48-Hour Game Jam
Qualified teams will gather at SRM Institute of Science and Technology, Vadapalani Campus, to build a complete game within the allotted time.
Participants will receive:
Mentorship sessions.
Technical support.
Evaluation by industry experts.
Final presentation and demo.
Eligibility:
Open to students from colleges and universities across India.
Students from all engineering and non-engineering disciplines are eligible.
Passion for game development is the only prerequisite.
Team Size:
Exactly 3 members per team.
What Can You Build?
Participants may build games for any platform, including:
PC.
Mobile.
Web.
VR/AR.
2D games.
3D games.
Participants are free to use any game engine or framework, including:
Unity.
Unreal Engine.
Godot.
Construct.
Phaser.
Custom game engines.
Judging Criteria:
Creativity and originality.
Theme interpretation.
Gameplay experience.
Technical implementation.
Visual and audio design.
Innovation.
Overall presentation.
Event Schedule:
Round 1 Submission Deadline: To be announced.
Offline Finale: 31 August – 1 September 2026.
Venue:
SRM Institute of Science and TechnologyVadapalani CampusChennai, Tamil Nadu
Rewards:
Winner.
Runner-up.
Second Runner-up.
Special awards.
Participation certificates.
Exciting goodies and recognition await the best teams.
Rules:
Every submission must be original.
Teams must consist of exactly 3 members.
Assets created before the event must be disclosed.
AI tools may be used unless prohibited by specific challenge rules.
Plagiarism or copyright violations will result in immediate disqualification.
The decision of the organizing committee and judges shall be final and binding.
Judge Accessibility
Organizer email available25/25
Student-run event15/15
Actively looking for judges25/25
Small event (120 participants)10/10
No corporate sponsors10/10
New or emerging organizer10/10
Public registration available5/5
Online format (judge from anywhere)10/10
Top signals
Organizer email available
Student-run event
Actively looking for judges
Organizers
Alex Johnson
alex@example.org
Jamie Rivera
jamie@example.org
Sam Chen
sam@example.org
Estimated Audience
Mostly Students
ExperienceStudent
OccupationStudents
Beginner Friendly
Women in Tech
Technical Focus
AI95%
Web80%
Mobile25%
Industries
Healthcare
Education
Climate
Technologies
Python
React
OpenAI
Why this estimate
• Hosted by a university
• Open to students
• MLH member event
Estimate inferred from event metadata, not actual attendee data.