About this hackathon
Gameathon — Game that Protects
Cybersecurity Game Development Challenge
Cybersecurity threats are becoming increasingly sophisticated, but awareness often remains limited to presentations, posters, and conventional quizzes.
This competition challenges participants to take a different approach: turn cybersecurity awareness into an engaging gaming experience.
Participants will design and develop a game that addresses real-world cybersecurity problems and helps players understand how to identify, respond to, and protect themselves from digital threats.
Teams may focus on a single cybersecurity problem or combine multiple related problems into one cohesive game. The choice of genre, gameplay style, narrative, platform, and technology is entirely up to the team.
The goal is to create an experience where cybersecurity is not simply explained to the player, but becomes an integral part of the gameplay.
The Challenge:
Identify one or more real-world cybersecurity problems and transform them into a meaningful game.
Possible areas include:
Phishing and malicious links
Social engineering and impersonation
Password security and credential theft
Malware and ransomware
Online scams and digital fraud
Data privacy and information leakage
Unsafe downloads and websites
Device and account security
Identity theft
Cyberbullying and online safety
Insider threats
Digital identity
Human factors in cybersecurity
These are examples, not restrictions.
Teams are encouraged to explore other relevant cybersecurity problems and combine multiple threats where it strengthens the gameplay and learning experience.
The cybersecurity concepts should be meaningfully integrated into the game through its mechanics, challenges, decisions, interactions, or narrative.
The focus is on creating an actual gaming experience that is engaging while delivering meaningful cybersecurity awareness.
Competition Structure:
The competition follows a continuous journey from idea to prototype to final presentation.
Round 1 — Idea Submission:
14 – 25 August
Teams Begin by Submitting Their Game Concept and Proposed Approach.
The Submission Should Include:
Objective
Cybersecurity Threats Addressed
Proposed Solution
Target Audience
Technology Used
Expected Learning Outcomes
Ideas Will Be Evaluated Based On:
Creativity and Innovation
Cybersecurity Relevance
Educational Value
Feasibility
Gameplay Potential
Selected Teams Will Proceed to The Development Stage.
Development & Prototype Stage:
28 August – 8 September
The Selected Teams Will Continue Developing Their Proposed Game Into a Functional Prototype.
This Stage Is a Continuation of The Idea Submitted in Round 1. Teams Will Have the Opportunity to Refine Their Concept, Develop the Gameplay, Implement the Cybersecurity Elements, Test the Experience, and Prepare Their Final Presentation.
Teams Are Expected to Work Towards a Prototype that Clearly Demonstrates:
Core Gameplay
Player Interaction
Game Mechanics
Cybersecurity Scenarios
Integration of The Selected Cybersecurity Threats
Educational Elements
Technical Implementation
Overall User Experience
During This Stage, Teams May Further Develop or Refine Their Original Concept While Maintaining the Core Objective of Addressing Cybersecurity Awareness.
Finals — Onsite:
9 September
The Completed Prototype and Final Presentation Will Be Submitted and Presented Before the Judging Panel During the Onsite Finals at Amrita Vishwa Vidyapeetham, Chennai.
Teams Will Demonstrate Their Game and Explain how Their Implementation Addresses the Selected Cybersecurity Problems.
The Final Presentation Should Communicate:
The Problem Being Addressed
The Proposed Solution
How the Game Works
The Cybersecurity Concepts Incorporated
The Gameplay Experience
The Technology and Implementation
The Intended Learning Outcomes
The Overall Impact of The Game
Teams May Be Questioned by The Judges About Their Cybersecurity Concepts, Design Decisions, Technical Implementation, Gameplay Mechanics, Development Process, and Future Scope.
General Guidelines:
The Game Must Have a Clear Cybersecurity Awareness Objective.
The Cybersecurity Information and Concepts Incorporated Into the Game Must Be Accurate.
Teams May Address One or Multiple Cybersecurity Problems.
Original Ideas, Gameplay Mechanics, Scenarios, and Implementations Are Strongly Encouraged.
Plagiarism or Substantial Copying of Another Team's Work May Result in Disqualification.
Teams Must Adhere to The Specified Submission and Presentation Deadlines.
Teams Are Responsible for Ensuring that Their Prototype Is Functional and Ready for Demonstration at The Finals.
The Decision of The Judging Panel Will Be Final.
Registration:
Team Size: 2 Members
Registration Fee: ₹100 per Participant
Prize Pool: ₹20,000
Finals: Offline at Amrita Vishwa Vidyapeetham, Chennai