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Pre-Hack Workshops & Networking & Team Formation

lumaHosted on Luma

Fetched about 2 hours ago

Friday, July 17, 2026

to Saturday, July 18, 2026

•

6 hours long

Artificial Intelligence

Event Type

in person

319

Participants

28

Est. Projects

Before the SIGGRAPH hackathon begins, we’re bringing together builders across world models, spatial AI, VFX, and AI filmmaking for an evening of talks, hands-on workshops, and team formation. This is where ideas turn into direction – and strangers turn into teams. 🚨 For the first time, we’re offering Spatial Camera System access during the session, allowing participants to capture or generate Gaussian splats in advance – and build directly on top of them. Turn your favorite places into interactive experiences, games, and spatial worlds. Agenda 3:30 - 3:45 PM – Check-in3:45 - 4:00 PM – Welcome & Kickoff4:00 - 4:30 PM – SIGGRAPH Researchers & Community Lightning TalksTyler Varacchi (StoryboardTo3D), Keith Zhang (SoulScape), Fred Grinstein (Machine Cinema), Todd Terrazas (FBCR)4:30 - 5:30 PM – Idea Pitches, Team Formation, Food & Networking5:30 PM - 5:50 PM – VFX Workflows (Virtual Production, VFX Pipelines)Barnabas Csutak (District Cinema), Fernando Rivas-Manzaneque (Volinga)5:50 PM - 6:30 PM – Agent-Powered & XR Workflows (Spatial Workspace, MCP, Agent Tooling)Alex Carrabre (Mint), Oliver Edis (ReactVision), David Gene Oh (PICO), Nigel Hartman (SensAI Hackademy)6:30 PM - 7:00 PM – Inference & GenAI Workflows (Content & 3D Asset Generation, Splat Scene Population)Noah Miller (Magnific), Benny Guo (Tripo AI)7:00 PM - 7:50 PM – World Model Workflows (World Building, Splat Analysis, Branched Narration)Willem Helmet Pickleman (Reactor), Brittani Poeppel (World Labs), Nigel Hartman & Johannes Tscharn (SensAI Hackademy), Nigel Hartman (Splat Analyzer)7:50 PM - 8:10 PM – Reality Scan Workflows (3D Capture, Spatial Reconstruction)Lukasz Mirocha (XGRIDS & Opus Lab), David Romero (Lightwheel)8:10 - 9:00 PM - Mixer Focus Areas Structured, interactive Gaussian splatsBuilding playable worlds with UGC and AINode-based and generative world building workflowsTurning places into game-ready 3D worlds3D reconstruction and real-world scanning with XGRIDSPreviz to real-time scene creation with AIAI cinematography, VFX and virtual production workflowsAgentic systems for game and spatial content creationIdeation, Team & Project Formation Get ready for the #WorldsinAction Hack at SIGGRAPH! Join our pre-hack online sessions:

Judge Accessibility

Organizer email available25/25
Student-run event15/15
Actively looking for judges25/25
Small event (120 participants)10/10
No corporate sponsors10/10
New or emerging organizer10/10
Public registration available5/5
Online format (judge from anywhere)10/10

Top signals

Organizer email available
Student-run event
Actively looking for judges

Organizers

Alex Johnson

alex@example.org

Jamie Rivera

jamie@example.org

Sam Chen

sam@example.org

Estimated Audience

Mostly Students
ExperienceStudent
OccupationStudents
Beginner Friendly
Women in Tech

Technical Focus

AI95%
Web80%
Mobile25%

Industries

Healthcare
Education
Climate

Technologies

Python
React
OpenAI

Why this estimate

  • • Hosted by a university
  • • Open to students
  • • MLH member event

Estimate inferred from event metadata, not actual attendee data.

Quality Score

Quality Score

72/100
High confidence
Organiser16/20
Event Maturity14/20
Sponsors18/25
Participants12/20
Operations12/15

Why this score

Strong organiser track record
Returning event
Well-sponsored

Missing data

Prize details
Code of conduct